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Ghosts are saved in time trial mode
.rpl files are used as golden times in Time Trial mode
Header is 0x80 bytes long
|0x0||0x2||Usually is set to 1, but on track9.rpl it's set to 0; value 2 should also do something|
|0x1C||0x4||Lap time, (saved as seconds/60)|
|0x22||0x2||doubled car ID, doesn't seem to do anything|
|0x24||0x2||Car livery (1-7)|
|0x2C||0x4||Player name, 3 chars and \0, |
|0x80||???||binary data of some kind, seems to be neatly organized around 0x2c bytes each entry|
- Each level has 8 save slots, each slot is stored in different
save/CardXXfolder. In each level each separate map ghost is saved in
ghostYY.binfile, where YY is the id of the map
- .rpl files seems to be similar/identical, some stuff doesn't make sense yet.
- All ghost files are 0x7530 (30000) bytes long, padded with zeroes after ghost binary data
- could be trimmed?