3D model format
Stores 3D models, more investigation needed.
Thanks to Martin for initial format reversing.
- Magic -
PMD V1.83
- some files use version 1.82 instead, but they aren't used by the game, the engine in PC version won't recognise anything other than 1.83
- There is one unused mention of
PMD V1.71
in the game binary
Offset | Size | Description |
---|---|---|
0x0 | 0x18? | Magic - PMD V1.83
|
0x18 | 0x4 | Type - 0 = shadow & skybox; 1 = track; 2 = car |
0x1C | 0x4 | Zeroes? |
0x20 | 0x94? | offsetsTable |
0xB4 | 0x94? | offsetsTable sizes |
offsetsTable
You have to add 0x148 to each value to get proper pointers
Some of these are either unused or possibly repurpesed
All blocks seem to be 32-bit aligned
ID | offset | size offset | Description |
---|---|---|---|
0 | 0x20 | 0xb4 | track stuff??? |
1 | 0x24 | 0xb8 | polygons data? |
2 | 0x28 | 0xbc | UV texture data? |
3 | 0x2c | 0xc0 | vertex data? |
4 | 0x30 | 0xc4 | faces data? |
5 | 0x34 | 0xc8 | Textures names |
6 | 0x38 | 0xcc | Offsets to texture names, absolute addresses in file |
7 | 0x3c | 0xd0 | Each element is 16B long, ?, ?, float, float |
8 | 0x40 | 0xd4 | Holds IDs of elements in 7 |
9 | 0x44 | 0xd8 | surface transforms data? |
10 | 0x48 | 0xdc | surfaces data? |
11 | 0x4c | 0xe0 | |
12 | 0x50 | 0xe4 | Offset is 0x0; the size is non-zero, for shadow it's 1, with one 00 byte, size is checked for tracks
|
13 | 0x54 | 0xe8 | unused |
14 | 0x58 | 0xec | unused, for tracks offset marks enf of file |
15 | 0x5c | 0xf0 | track stuff |
16 | 0x60 | 0xf4 | track stuff |
17 | 0x64 | 0xf8 | |
18 | 0x68 | 0xfc | |
19 | 0x6c | 0x100 | |
20 | 0x70 | 0x104 | |
21 | 0x74 | 0x108 | track stuff |
22 | 0x78 | 0x10c | track stuff |
23 | 0x7c | 0x110 | track stuff |
24 | 0x80 | 0x114 | track stuff |
25 | 0x84 | 0x118 | track stuff |
26 | 0x88 | 0x11c | track stuff |
27 | 0x8c | 0x120 | track stuff |
28 | 0x90 | 0x124 | track stuff |
29 | 0x94 | 0x128 | track stuff |
30 | 0x98 | 0x12c | track stuff |
31 | 0x9c | 0x130 | track stuff |
32 | 0xa0 | 0x134 | track stuff |
33 | 0xa4 | 0x138 | unused |
34 | 0xa8 | 0x13c | unused |
35 | 0xac | 0x140 | unused |
36 | 0xb0 | 0x144 | unused |