SkRemap: Difference between revisions

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Names of keys are the same as names of the constants on the https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes page, except without <code>VK_</code> and case-insensitive.
Names of keys are the same as names of the constants on the https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes page, except without <code>VK_</code> and case-insensitive.


So if the constant is <code>VK_NUMPAD6</code>, it can be written as, for instance, <code>NUMPAD6</code>,<code>numpad6</code> , or <code>NuMpAd6</code>.
So if the constant is <code>VK_NUMPAD6</code>, it can be written as <code>NUMPAD6</code>, <code>numpad6</code> , or <code>NuMpAd6</code>.

Latest revision as of 20:23, 16 April 2022

skRemap allows user to remap keys used in the game (3D part of the game).

Names of keys are the same as names of the constants on the https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes page, except without VK_ and case-insensitive.

So if the constant is VK_NUMPAD6, it can be written as NUMPAD6, numpad6 , or NuMpAd6.