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	<id>https://sgp.halamix2.pl/index.php?action=history&amp;feed=atom&amp;title=Misc</id>
	<title>Misc - Revision history</title>
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	<updated>2026-05-26T21:28:00Z</updated>
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		<id>https://sgp.halamix2.pl/index.php?title=Misc&amp;diff=51&amp;oldid=prev</id>
		<title>Halamix2: Created page with &quot;  Checked in Polish version:  * there is an unused function for displaying FPS, this could be re-enabled with some magic ** call this function in rendering function ** it take...&quot;</title>
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		<updated>2020-12-26T17:00:16Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;  Checked in Polish version:  * there is an unused function for displaying FPS, this could be re-enabled with some magic ** call this function in rendering function ** it take...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Checked in Polish version:&lt;br /&gt;
&lt;br /&gt;
* there is an unused function for displaying FPS, this could be re-enabled with some magic&lt;br /&gt;
** call this function in rendering function&lt;br /&gt;
** it takes FPS value from one uint32_t which is always 0, so we would need to update it too&lt;br /&gt;
*** there is unused value that counts all frames&lt;br /&gt;
* there is function setting version string in memory, that string is never used anywhere, but can be read in Cheat Engine&lt;br /&gt;
** my Polish version says &amp;lt;code&amp;gt;Version: Jun  7 2001 - 14:42:11&amp;lt;/code&amp;gt;&lt;br /&gt;
* V-sync is always on, surfaces are created in DirectDraw both for D3D and Glide, framerate is set to 0 forcing v-sync&lt;br /&gt;
** Game can run on any framerate just fine&lt;br /&gt;
** &amp;lt;code&amp;gt;disable framerate correction&amp;lt;/code&amp;gt; assumes the monitor refresh rate is 60Hz, time delta is locked(?), so on 120Hz display everything will be 2 times faster&lt;br /&gt;
* &amp;lt;code&amp;gt;UV fix&amp;lt;/code&amp;gt; is only used in D3D, I don&amp;#039;t know what it does&lt;br /&gt;
* wads/fonts.wad: &amp;lt;code&amp;gt;graphics24/fonts/index.txt&amp;lt;/code&amp;gt; - uses ISO-8859-1 encoding (tested in Polish version, YMMV)&lt;br /&gt;
** Although it seems that only &amp;lt;code&amp;gt;graphics24/fontsP&amp;lt;/code&amp;gt; is used and not &amp;lt;code&amp;gt;graphics24/fonts&amp;lt;/code&amp;gt;, fontsP stores text in UTF-16&lt;br /&gt;
* It was compiled with Visual C++ 6.0, so it was made probably in Visual Studio 6.0&lt;br /&gt;
* There are exported functions with names that would imply usage of IBM Rational Purify debugger, however they don&amp;#039;t do much except for incrementing one variable after being called.&lt;br /&gt;
* &amp;lt;code&amp;gt;game.cfg&amp;lt;/code&amp;gt; stores path to game assets in &amp;lt;code&amp;gt;GAMELOCATION&amp;lt;/code&amp;gt; key. By default it&amp;#039;s set to installation path, e.g. &amp;lt;code&amp;gt;C:\Team17\SGP&amp;lt;/code&amp;gt;, but it can also be set to dot (&amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt;) to allow for portable version of the game. The path still might require no spaces in it to run&lt;/div&gt;</summary>
		<author><name>Halamix2</name></author>
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